Dodging should pause the timer so if you get hit, and you dodge 0.5 seconds after getting hit, for the next 0.5 seconds after you finish that dodge you still can't sprint. Lets say the sprint lockout timer is exactly 1 second. Meanwhile blocking leaves you a sitting duck, just waiting to get hit again. But you can spend this second double dodging, and then break into a sprint right after, effectively completely ignoring the timer that's supposed to make it harder to just run away from fights. If you get hit, you aren't able to sprint for a second. Then there's the problem with dodge dodge does not trigger the sprint lockout timer like blocking does. The post attack animation should be shortened slightly so you can block sooner, and you should be able to cancel out of the wind up portion of attacks in order to reactively block. Usually you will get hit a fraction of a second before your guard comes up. Next there's the fact that animations are completely locked in with no lee way to cancel out into a block. This speed should be somewhere in between the current 2 regen speeds. Stamina should recover at the same speed regardless of whether it's drained to 0 or not. So instead of carefully timing dodges and conserving stamina when you can, you get people just spam dodging and running away every time they need to avoid even one attack. Currently, every time you dodge an attack, you basically need to double dodge out and sprint away for 2 seconds in order to not be at a disadvantage. The way it recovers much faster if you drain it to 0 is so bad. I think this is due to the way stamina works, the way animations work, and because dodging is op.įirstly stamina the way stamina currently works is one of my biggest issues with combat right now. No one does it because frankly it's currently pointless. Soldiers and terrorist will fight against each others in Arms Race game mode.If your only exposure to this game was watching pvp videos from beta, you might not realize blocking is even a thing you can do. Arabian Night – medium-size map that takes place at night.Tounine – WWII with Germans and British forces in Team Deathmatch.The game offers you 7 maps with 5 different modes: They will travel to the times of World War II or into the future, where the clan conflict caused unrest.Įach reality has its own rules and aside from the default game modes, players can experience modes like Capture the Bag or Capture the Point. Their job is exploration of different realities, which may, or may not, be real. In the multiplayer game Cartoon Strike, each player is an employee of Gametoria inc.
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